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KER, THE - ERSION! T - - HE - ERSION! - EW! - - - - - .... THIS TIME, EXCALIBUR BRINGS YOU: "BRUBAKER, THE ENGLISH VERSION," CRACKED AND IFFL PACKED BY ANTITRACK! BE SURE TO CALL SECOND TO NONE AT 412 287 4123... THE CHANGES AND BIRTH OF THE NEW ORDER ARE AT HAND.... GREETS TO LEGEND * PANDORA * CENSOR AND USA YO'S: TSM... THANKS TO DESIRE/ECLIPSE FOR THIS MINI INTRO ON SUCH A SHORT NOTICE... SEE YA, MO IS GONE! - D. THIS TIME, EXCALIBUR BRINGS YOU: "BRUBAKER, THE ENGLISH VERSION," CRACKED AND IFFL PACKED BY ANTITRACK! BE SURE TO CALL SECOND TO NONE AT 412 287 4123 - C. THE CHANGES AND BIRTH OF THE NEW ORDER ARE AT HAND - D. GREETS TO LEGEND * PANDORA * CENSOR - D AND USA YO'S: TSM - C. THANKS TO DESIRE/ECLIPSE FOR THIS MINI INTRO ON SUCH A SHORT NOTICE - C. SEE YA, MO IS GONE! -
>> LEGENDWRITER V4.0 << - - - >> LEGENDWRITER V4.0 << - - 08<<80 PX/^^/XPHLNOONLHDFG - INSTRUCTIONS AND TECHNICAL INFO TO - BRUBAKER! - BOTH GERMAN AND ENGLISH VERSIONS! - BRUBAKER - THE STORY: --------------------- BRUBAKER IS AN ADVENTURE GAME. YOU ARE KYLE G. BRUBAKER, A RETIRED CIA AGENT WHO DECIDED TO OFFER HIS SKILLS NONE THE LESS AND OPENED AN AGENCY. THE FIRST MISSION THAT HE GOT WAS ACTUALLY A QUITE SIMPLE ONE: HE SHOULD TRANSPORT A TON OF RADIOACTIVE WASTE TO TRINIDAD BY PLANE. BUT UNFORTUNATELY THE FLIGHT ROUTE CROSSED THE BERMUDA TRIANGLE AND SO BRUBAKER'S PLANE CRASH-LANDED THERE. NOW OFCOURSE, BRUBAKERS REAL MISSION IS TO EXAMINE THE LANDSCAPE AND TO TRY TO GET BACK TO CIVILAISATION ETC... - HOW TO PLAY: THE WHOLE GAME IS PLAYED WITH A JOYSTICK IN PORT TWO. THERE ARE SEVERAL ICONS WHICH YOU CAN CLICK ON AND WHO REPRESENT THE WORDS THAT YOU HAD TO TYPE IN ON A NORMAL PARSER. THOSE ARE (FROM LEFT TO RIGHT): SHOW DESCRIPTION OF THE ROOM (0) EXAMINE (+ 1 OBJECT TO CLICK ON) TAKE (+ 1 OBJECT TO CLICK ON) DROP (+ 1 OBJECT TO CLICK ON) TURN ON/OFF (+ 1 OBJECT TO CLICK) SHOOT (1) - USE (+ 2 OBJECTS TO CLICK ON) NORTH/EAST/SOUTH/WEST (+ 0 OBJECTS!) LOAD/SAVE/QUIT (0) THE NUMBER IN BRACKETS MEANS HOW MANY OBJECTS YOU MUST CLICK ON IN CON- JUNCTION WITH THE "VERB" - - THE VERSIONS: THE GERMAN VERSION IS A BIT LONGER THAN THE ENGLISH ONE AND THUS TAKES TWO SIDES. SIDE ONE CONTAINS THE MAIN FILE, THE INTRO FILE, THE SEQUENCES AND THIS INSTRUCTION FILE. SIDE TWO CONTAINS TWO - FILES WITH ALL THE PICTURES - FILES WITH ALL THE TEXT, FOUR 1-BLOCK FILES WITH THE SAVED GAMES, AND A SIX BLOCK FILE CALLED "SCANNERS BLOCKDATA". BRUBAKER IS FULLY FILECOPYABLE BUT WHEN YOU DO SO MAKE SURE NOT TO --- COPY THIS "SCANNERS BLOCKDATA" FILE. SPACE THIS FILE CONTAINS THE IFFL-TRACK AND SECTORDATA. IF THIS FILE IS NOT PRESENT, THE SCANNER WILL SCAN THE DISK AUTOMATICALLY, AND SAVE THIS FILE THEN. SO, THE IFFL-SCAN ONLY HAPPENES WHEN YOU PLAY THIS GAME THE FIRST TIME. WHEN YOU PLAY IT THE SECOND TIME OR MORE, THE DISK WON'T HAVE TO BE SCANNED. CLEVER, HUH! THE ENGLISH VERSION - FITS ON ONE DISK SIDE (ZERO BLOCKS FREE!!!) IF YOU DO NOT INCLUDE: THE INTRO, ALL THE SEQUENCES AND THIS INSTRUCTION FILE. THERE MIGHT BE - SOME PROBLEMS ON A NON-DOLPHIN-DOS - SDRIVE TO SAVE A GAME TO THIS ALREADY - PCOMPLETELY FILLED DISKSIDE, SO IF - AYOU DON'T HAVE DOLPHIN DOS THEN - ) SAVE YOUR GAMES TO ANOTHER DISK, - ) COPY THE MAIN FILE TO THE - !FIRST DISK SIDE AND DO NOT FORGET - TO TURN THE DISK OVER IN THE INTRO. ON A DOLPHIN DOS DRIVE A SAVED GAME WILL FIRST BE SCRATCHED THEN THE NEW GAME WILL BE SAVED SO THERE WONT BE A PROBLEM. ON NORMAL DRIVES IT IS VICE VERSA. BRUBAKER IS AN ADVENTURE GAME THAT FEATURES SOUND EFFECTS (AS YOU WILL VERY SOON NOTICE) AND ALSO FEATURES ANIMATED CARTOON-STYLE SEQUENCES. HOWEVER THESE SEQUENCES WOULD JUST BE THE DIFFERENCE BET- WEEN A ONE SIDE AND A TWO SIDE VERSION AND AS I WANTED TO HAVE SOME IFFL VERSION, I DECIDED TO MAKE A COMPROMISE: WHENEVER AN CARTOON-LIKE SEUQENCE SHOULD APPEAR, YOU'LL NOTICE THAT INSTEAD OF THE ANIMATION, A TEXT WINDOW WILL POP UP THAT INFORMS YOU ABOUT THE SEQUENCE NUMBER THAT SHOULD BE PLAYED AND - IN THIS ANIMATED CARTOON. IF YOU WRITE DOWN THE NUMBERS OF THE SEQUENCES DURING YOUR GAMEPLAY, YOU CAN LOAD, RUN AND VIEW THESE CARTOON-SEQUENCES LATER ON. REMEMBER IT SAVES YOU A LOT OF TURNING THE DISK OVER DURING THE GAME! I KNOW THE CARTOON-SEQUENCES ARE FUNNY BUT THEY DO NOT CONTAIN ANY REAL IMPORTANT PIECE OF INFORMATION THAT IS NEEDED TO SOLVE THE GAME. AND YOU CAN ALWAYS WATCH THEM LATER ON, OR EVEN BEFORE THE GAME. OH I ALMOST FORGOT TO MENTION THAT THERE IS ALSO A PICTURE SLIDE SHOW THAT LETS YOU WATCH ALL THE PICTURES BEFORE EVEN STARTING THE ACTUAL GAME! THAT'S A HANDY, USEFUL OPTION I HOPE. THE WINDOW THAT INFORMS YOU WHAT CARTOON-SEQUENCE SHOULD BE SHOWN NOW, IS ALWAYS IN ENGLISH, EVEN IN THE GERMAN VERSION. AFTER TRANSLATING 200 BLOCKS OF TEXT I WAS A LITTLE BIT TIRED TO TRANSLATE MORE YOU KNOW! SPACE FOR THOSE INTERESTED.... TECHNICAL DEATILS: - - - - - PAPERBACK WRITER". - - - - - - - - - - - - - - - - - - - - - - - - N - SO FAR ABOUT THIS LITTLE CRACK! SEE YA ALEX IS TIRED... BYE! - >> LEGENDWRITER V4.0 << - 08<<80 PX/^^/XPHLNOONLHDFG - INSTRUCTIONS AND TECHNICAL INFO TO - BOTH GERMAN AND ENGLISH VERSIONS! - BRUBAKER - THE STORY: - ; BRUBAKER IS AN ADVENTURE GAME. YOU - F ARE KYLE G. BRUBAKER, A RETIRED - I CIA AGENT WHO DECIDED TO OFFER HIS - F SKILLS NONE THE LESS AND OPENED AN - F AGENCY. THE FIRST MISSION THAT HE - G GOT WAS ACTUALLY A QUITE SIMPLE ONE: - D HE SHOULD TRANSPORT A TON OF - L RADIOACTIVE WASTE TO TRINIDAD BY - H PLANE. BUT UNFORTUNATELY THE FLIGHT - E ROUTE CROSSED THE BERMUDA TRIANGLE - F AND SO BRUBAKER'S PLANE CRASH-LANDED - NOW OFCOURSE, BRUBAKERS REAL MISSION - D IS TO EXAMINE THE LANDSCAPE AND TO - ^ TRY TO GET BACK TO CIVILAISATION ETC - HOW TO PLAY: THE WHOLE GAME IS PLAYED - WITH A JOYSTICK IN PORT TWO. THERE ARE SEVERAL ICONS WHICH YOU CAN CLICK ON - D AND WHO REPRESENT THE WORDS THAT YOU - D HAD TO TYPE IN ON A NORMAL PARSER. - F THOSE ARE (FROM LEFT TO RIGHT): - I SHOW DESCRIPTION OF THE ROOM (0) - H EXAMINE (+ 1 OBJECT TO CLICK ON) - H TAKE (+ 1 OBJECT TO CLICK ON) - K DROP (+ 1 OBJECT TO CLICK ON) - K TURN ON/OFF (+ 1 OBJECT TO CLICK) - USE (+ 2 OBJECTS TO CLICK ON) - K NORTH/EAST/SOUTH/WEST (+ 0 OBJECTS!) - D LOAD/SAVE/QUIT (0) - V THE NUMBER IN BRACKETS MEANS HOW MANY - OBJECTS YOU MUST CLICK ON IN CON- - G JUNCTION WITH THE "VERB" - [ THE GERMAN VERSION IS A BIT LONGER THAN THE ENGLISH ONE AND THUS TAKES TWO - F SIDES. SIDE ONE CONTAINS THE MAIN FILE, THE INTRO FILE, THE SEQUENCES AND THIS INSTRUCTION FILE. SIDE TWO CONTAINS - FILES WITH ALL THE PICTURES - FILES WITH ALL THE - K TEXT, FOUR 1-BLOCK - V FILES WITH THE SAVED GAMES, AND - I A SIX BLOCK FILE CALLED - Q "SCANNERS BLOCKDATA". - S BRUBAKER IS FULLY FILECOPYABLE BUT - F WHEN YOU DO SO MAKE SURE NOT TO - L COPY THIS "SCANNERS BLOCKDATA" FILE. - X THIS FILE CONTAINS THE IFFL-TRACK AND - SECTORDATA. IF THIS FILE IS NOT - I PRESENT, THE SCANNER WILL SCAN THE - F DISK AUTOMATICALLY, AND SAVE THIS - G FILE THEN. SO, THE IFFL-SCAN ONLY - G HAPPENES WHEN YOU PLAY THIS GAME THE - D FIRST TIME. WHEN YOU PLAY IT THE - H SECOND TIME OR MORE, THE DISK WON'T - E HAVE TO BE SCANNED. - THE ENGLISH VERSION - E ONE DISK SIDE (ZERO BLOCKS FREE - - IF YOU DO NOT INCLUDE: - R THE INTRO, ALL THE SEQUENCES AND THIS - INSTRUCTION FILE. THERE MIGHT BE - SOME PROBLEMS ON A NON-DOLPHIN-DOS - SDRIVE TO SAVE A GAME TO THIS ALREADY - PCOMPLETELY FILLED DISKSIDE, SO IF - AYOU DON'T HAVE DOLPHIN DOS THEN - ) SAVE YOUR GAMES TO ANOTHER DISK, - ) COPY THE MAIN FILE TO THE - !FIRST DISK SIDE AND DO NOT FORGET - TO TURN THE DISK OVER IN THE INTRO. - ] ON A DOLPHIN DOS DRIVE A SAVED GAME - E WILL FIRST BE SCRATCHED THEN THE NEW - D GAME WILL BE SAVED SO THERE WONT BE - E A PROBLEM. ON NORMAL DRIVES IT IS - BRUBAKER IS AN ADVENTURE GAME THAT - F FEATURES SOUND EFFECTS (AS YOU - J WILL VERY SOON NOTICE) AND - N ALSO FEATURES ANIMATED CARTOON-STYLE - D SEQUENCES. HOWEVER THESE SEQUENCES - F WOULD JUST BE THE DIFFERENCE BET- - G WEEN A ONE SIDE AND A TWO SIDE VERSION AND AS I WANTED TO HAVE SOME IFFL - G VERSION, I DECIDED TO MAKE A - L COMPROMISE: WHENEVER AN CARTOON-LIKE - D SEUQENCE SHOULD APPEAR, YOU'LL - J NOTICE THAT INSTEAD OF THE ANIMATION, - A TEXT WINDOW WILL POP UP THAT - J INFORMS YOU ABOUT THE SEQUENCE NUMBER - THAT SHOULD BE PLAYED AND - IN THIS ANIMATED CARTOON. - L IF YOU WRITE DOWN THE NUMBERS OF - H THE SEQUENCES DURING YOUR GAMEPLAY, - ] YOU CAN LOAD, RUN AND VIEW THESE - H CARTOON-SEQUENCES LATER ON. - M REMEMBER IT SAVES YOU A LOT OF - J TURNING THE DISK OVER DURING THE GAME! - * I KNOW THE CARTOON-SEQUENCES ARE - H FUNNY BUT THEY DO NOT CONTAIN ANY - G REAL IMPORTANT PIECE OF INFORMATION - E THAT IS NEEDED TO SOLVE THE GAME. AND - YOU CAN ALWAYS WATCH THEM LATER ON, - E OR EVEN BEFORE THE GAME. - 8 OH I ALMOST FORGOT TO MENTION THAT - F THERE IS ALSO A PICTURE SLIDE SHOW - F THAT LETS YOU WATCH ALL THE PICTURES - D BEFORE EVEN STARTING THE ACTUAL GAME! - THAT'S A HANDY, USEFUL OPTION I HOPE. - + THE WINDOW THAT INFORMS YOU WHAT - H CARTOON-SEQUENCE SHOULD BE SHOWN NOW, - IS ALWAYS IN ENGLISH, EVEN IN THE - G GERMAN VERSION. AFTER TRANSLATING - G 200 BLOCKS OF TEXT I WAS A LITTLE - G BIT TIRED TO TRANSLATE MORE YOU KNOW! - X FOR THOSE INTERESTED - TECHNICAL DEATILS: - PAPERBACK WRITER". - SO FAR ABOUT THIS LITTLE CRACK! -
HOUSEN, WHO WORKS FOR SOME KIND OF CHEMISTRY FACTORY.' - - -
**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. -
**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. - UH-OH! - -
**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. - -
**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. - -
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**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. -